Working in game development with a background as a researcher allows to compare two very different environments: A large particle physics laboratory and a small game development studio that creates games that lean towards artistic expression. Looking at parallels and differences of these two environments will allow to cover topics like automation, open source and tool re usability.
Topics covered in this talk:
0:00 About me
3:35 What is particle physics?
4:22 Common Ground
11:30 Example Automation
13:44 What could we transfer
15:37 More open source in games
20:00 Games in particle physics
23:21 Q/A Interview
SELECTED LINKS FROM THE EPISODE
- Connect with Joschka Pottgen