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Best of 2020 Wrap Up!
Inventing a New 3D Painterly Style with Miklos...
Designing Fall Guys with Joe Walsh
Passion of the Concept Artist with Dawn Carlos
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Game Dev Unchained
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Getting Thru

  • Getting Thru

    Can the industry go fully remote?

    by Brandon Pham January 19, 2021
    January 19, 2021
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  • Getting Thru

    How Games Help People with Disabilities Featuring Hawken Miller

    by Brandon Pham January 18, 2021
    January 18, 2021
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  • Getting Thru

    From Designer to Programmer with Scott Lagrasta

    by Brandon Pham January 12, 2021
    January 12, 2021
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  • Getting Thru

    Tough Times at Naughty Dog and the State of Contract Work

    by Brandon Pham January 7, 2021
    January 7, 2021
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  • Getting Thru

    Best of 2020 Wrap Up!

    by Brandon Pham December 31, 2020
    December 31, 2020
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  • Getting Thru

    Daybreak Studios Acquired for $300 Million Dollars

    by Brandon Pham December 29, 2020
    December 29, 2020
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  • Getting Thru

    Crunching with CD Projekt Red on Cyberpunk 2077

    by Brandon Pham November 25, 2020
    November 25, 2020
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    Breaking the Sound Barrier with Elias Software

    by Brandon Pham September 22, 2020
    September 22, 2020
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    State of the Industry 2020 & Beyond with Perforce

    by Brandon Pham September 15, 2020
    September 15, 2020
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  • Getting Thru

    What COVID19 Closing all Game Dev Events Means for Indie Dev with Renee Gittins

    by Brandon Pham July 15, 2020
    July 15, 2020
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Inventing a New 3D Painterly Style with Miklos Bencz

https://www.youtube.com/watch?v=jcSAp4W1QtY

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Recent Posts

  • Can the industry go fully remote?

  • How Games Help People with Disabilities Featuring Hawken Miller

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  • Inventing a New 3D Painterly Style with Miklos Bencz

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GduX.me

  • No Country for Old Devs with Des Gayle

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Games Recap

  • WTF Happened with Cyberpunk 2077?!

  • The Game Awards 2020 & some unchained connections

  • Game Trailer representation responsibilities

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