It’s really useful to know a lot of things about different areas of game dev if you’re going to try to run a company. In this talk, Karla will walk through Fullbright’s development from Gone Home to Tacoma and focus on all the things she has learned as she went to be a successful indie studio.
Topics discussed in this talk:
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Work in a AAA company and ask for help and also talk to and ask people in different areas questions to expand your knowledge in game dev.
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Ask around about starting a company.
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Mentions Rami has good advice (but then he did a video saying no-one should listen to his advice).
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Speak to a Lawyer for advice on starting a company (not cheap).
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If you don’t have a producer you are going to be sad (if you have more than 7 people) and they need to have experience in the game industry.
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Remote people change the dynamics and it’s hard (you need to communicate with them regularly).
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People who thrive in indie are those who are self-dependant learning multi-disciplines by trying out different side projects in their free time.
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Networking
Management role (mitigating risk)
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Keep an eye on people.
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Help people learn to communicate better.
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Pay attention to what matters to people.
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Communication is #1 (especially for remote). Employees talking about what they are working on and responding quickly.