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Designing Fall Guys with Joe Walsh

by Brandon Pham January 5, 2021
January 5, 2021 0 comment
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“It’s a really tough balance to strike. The difference between having a healthy development cycle and making sure you are not overworking your team and that they are not exhausted. But then again this is like a once-in-a-lifetime opportunity and you hope to draw energy from it.” – Joe Walsh

Joe Walsh is the Lead game designer at Mediatonic and helped introduced the world to Fall Guys. Since it’s debut, Fall Guys has broken many records. In this interview we do a deep dive behind the studios early prototype and learn about the meteoric rise of the biggest game of 2020.

Topics discussed in this episode:

0:00 About Joe Walsh
1:11 Insight of when Fall Guys started to become a hit
2:59 Early expectations versus reality
6:25 How much was streamibility factored into the game design?
11:16 From a team to two and growing to a team of 60+
15:03 Changing of reponsibilities from designing to managing large teams
17:29 Balancing design coming from internal team and catering to fans
22:05 Maintaining momentum after a game is a hit
29:57 How timing was measured and perfect with Fall Guy’s release
33:07 How Fall Guy’s design can carry forward to other IPs
34:29 Roadmap for future updates
37:00 Multiplayer for Small Teams are challenging
40:17 Problems of networking issues on a fast-growing game
45:44 How did remote working affect brainstorming game design sessions?
48:35 Post Production and the problems of dev kits
51:29 What does is dev life looking like after the pandemic
58:00 Shout out

This episode is brought to you by AppFigures!

Appfigures is all about giving game makers the tools they need to get more downloads and revenue. You may already know them for Analytics and App Store Optimization. Now, Appfigures can help you track competitors, from how many downloads they’re getting and how much money they’re making, to their audience demographics, and even which SDKs they use. Their competitor intelligence gives you great context. Say a competitor adds a new feature or was mentioned in the news; with Appfigures you can see if that brought in more downloads. Got a great idea for an app or a game? With Appfigures, you can figure out how big the market is and how much money you could be making with it. And that’s just scratching the surface. Whether you’re growing your app or building a new one, Appfigures has the tools you need to reduce risk and get more downloads. You don’t need a large budget or a data science degree to do this kind of thing anymore. Appfigures has made it affordable and simple! On top of tools, Appfigures also provides a lot of guides and tutorials to take you step-by-step through gaining more visibility with ASO and increasing your revenue by learning from your competitors. They just released a free guide on that, actually.

Head to https://appfigures.com/on/gamedevunchained.com to try App figures for free. If you like it, use our special code GDU3030 to get 30% off for the next 3 months.

SELECTED LINKS FROM THE EPISODE

  • Connect with Joe Walsh:
    •  Linkedin | Twitter
    • Fall Guys
      • Website
      • @Mediatonic @FallGuysGame

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