Game Dev Unchained
  • Games ReCAP
  • Art Boost
  • Unchain Yourself
    • Getting in
    • Getting Thru
    • Getting Out
  • GduX.me
    • Business
    • Developer Sustainability
    • Diversity
    • Indie
  • About
  • Shop
  • 0
Getting Thru

Investing in the Games Industry with Daniel

by Brandon Pham April 13, 2021
by Brandon Pham April 13, 2021 0 comment

“What is happening is there are listed companies that are valued quite highly, and there are unlisted companies that have games published. The investors in listed companies are applying high value to the game’s revenue, even if it’s mediocre.” – Daniel

Daniel is an active investor in the games industry focusing on tech. His last venture was Quixel, the company that is behind the Megascans library that has flourished and have been recently acquired by Epic Games. He has since invested in Polygonflow & Elias Software both of which have been featured on the podcast before.

The world of investing is a huge mystery to a standard game developer but as one can imagine, you can’t be a game developer without a financed project. It becomes even more true as you progress in your career far enough to make it into a pitch room, and am finding yourself bartering your game ideas for substantial money. That’s why its equally important, and some may argue even more important, to learn about the world of investing and making games.

Topics discussed in this episode:
0:00​ About Daniel
4:49​ Huge influx of cash in 2020
9:24​ Risk with the game content business and what it means to newcomers
12:11​ Making sense of nonsensical acquisitions
14:34​ Getting starting with investing into Quixel
17:19​ Silen Media Ad
18:46​ AAA long dev cycles is hurting the game business
20:30​ Learning journey as a investor
26:26​ Evaluating how new tools are adopted
30:00​ Daily challenges as an investor or being a fund manager
33:32​ Building the Megascans asset library
36:10​ Game content is a risky business, but what is working?
38:31​ Some parts of the industry has a formula
41:50​ Mobile approach to AAA will kill certain types of games
43:13​ Advice for startups for pitching
45:50​ Enterprise industry are blossoming game tools
48:17​ Next big thing in game tools
54:00​ Shoutout

SELECTED LINKS FROM THE EPISODE

  • https://www.thegaminginvestor.com/
  • https://twitter.com/GamingInvestor
  • Quixel 
  • Polygonflow
  • Elias Software


This episode is brought to you by SilenMedia!

You are creating an exciting world. But are the players truly connecting with your story?

Audio is the mainline to your players emotional core. Good or bad game audio can often be the difference between a player continuing in their journey or giving up. At Silen Media we know game audio. We have been through these challenges before, and we would love to help. You can book a free game audio strategy session. We want to hear about what you are working on!

Go to SilenMedia.com/booking

Share 0 FacebookTwitterPinterestEmail
Brandon Pham

previous post
EwinRacing Gaming Chair Review
next post
Diversity in the Game Industry with Ray Graham

You may also like

Good Habits for Remote Working with Michael Shinde

March 1, 2022

Blockchain and NFT in Games with Adrian Krion

February 22, 2022

Inspiring Developers

February 11, 2022

Acquisitions & VR Failures

February 8, 2022

Blizzard Under Fire

September 14, 2021

Art Director Aspirations with Reika Yoshino

August 5, 2021

Diversity in the Game Industry with Ray Graham

May 12, 2021

Stadia Shutting Down?!

February 16, 2021

Getting Creative after a World-Changing Event with Dave...

February 3, 2021

How has the industry changed with Jay Wilson?

January 26, 2021

Leave a Reply Cancel reply

Newsletter

Subscribe my Newsletter for ways to Unchain Yourself. Let's stay updated!

use code: GDU3030 for 30% off

Instagram

GduX.me

  • Surviving Long Term in the Game Industry with Moo Yu

  • The State of Game Labor 2019 with Emma Kinema

  • The Making of Masterpiece VR with Jonathan Gagne

Editors’ Pick

  • Scanning the Future with Quixel featuring Teddy Bergsman

  • Creative Life in Game Dev: It’s Not Personal with Emily Grace Buck

  • Committing Career Suicide, Telling True Stories about Game Development

Games Recap

  • Blockchain Tech at Dice 2022

  • Journey and Sky developer thatgamecompany nets $160 million

  • WTF Happened with Cyberpunk 2077?!

Categories

  • Art Boost (13)
  • Featured (9)
  • Games ReCAP (9)
  • GduX.me (35)
    • Business (7)
    • Developer Sustainability (12)
    • Diversity (6)
    • Indie (10)
  • Unchain Yourself (68)
    • Getting in (2)
    • Getting Out (36)
    • Getting Thru (28)
  • Facebook
  • Twitter
  • Instagram
  • Youtube
  • Email
  • Spotify
  • Twitch
  • Reddit
  • Discord

@2019 - All Right Reserved. Designed and Developed by PenciDesign

Game Dev Unchained
  • Games ReCAP
  • Art Boost
  • Unchain Yourself
    • Getting in
    • Getting Thru
    • Getting Out
  • GduX.me
    • Business
    • Developer Sustainability
    • Diversity
    • Indie
  • About
  • Shop

Shopping Cart

Close

No products in the cart.

Close
 

Loading Comments...