Game Dev Unchained
  • Games ReCAP
  • Art Boost
  • Unchain Yourself
    • Getting in
    • Getting Thru
    • Getting Out
  • GduX.me
    • Business
    • Developer Sustainability
    • Diversity
    • Indie
  • About
  • Shop
  • 0
Getting Out

What’s Next for VR with Scott Rogers

by Brandon Pham March 2, 2021
by Brandon Pham March 2, 2021 0 comment

“The virtual reality concept has been around for a long time and things come around again and again. Commercially it started in the 80s with early experiments in the 60s. By 1992-1993 it was gone, because mainly the technology wasn’t there yet. Anything that contributed to a good experience wasn’t affected yet.” – Scott Rogers

Scott Roger is a designer and educator of over 50 published games including the tabletop games Pantone the Game, Rayguns and Rocketships, and the upcoming Diamonds & Dinosaurs.  You can also catch him in the movie Gamemaster.

Virtual reality is in its pioneer stage and unfortunately, the pandemic, halted its progress and momentum with public exposure. Experiences will need to go into a two-three year recovery to get back to where it was before everything went terrible. Virtual reality arcades and location-based experiences were getting huge support from investors and consumers and were a growing sector based on the interest of players. This, in turn, helped with pushing the technology forward so it was less incumbent on the users, with less wires and better graphic fidelity.

VR was always an accessibility issue and not a persuasive problem. When people try a VR game, it becomes an instant grabber much like how the Nintendo Wii swept the nation. But it’s the setup and isolating factor of virtual reality that keeps it out of the hands of potential customers. That’s why the momentum before the pandemic was important and currently a shame that it’s on pause right now.

Topics discussed in this episode:
0:00​ About Scott Rogers
3:54​ Online Education and its effect
7:28​ Social Networking isn’t enough and why it helps VR
11:47​ Nintendo Virtual Boy
16:33​ What’s blocking VR from going mainstream
23:02​ Facebooks Occulus importance
30:49​ Escape Rooms and Location Based Experiences
35:13​ Tangible Sets vs Virtual Sets
41:13​ Pandemic ushered us into the Matrix already
43:08​ The hybrid office situation with VR
53:52​ Facebook or Apple with AR
1:00:51​ Shout out

SELECTED LINKS FROM THE EPISODE

  • Connect with Scott Rogers:
    • Linkedin | Twitter
    • Patreon

Learn Game Design from his books!

Share 0 FacebookTwitterPinterestEmail
Brandon Pham

previous post
The Convergence of Games and Movies with Mauro Frau
next post
Abby & Tony from Black Tabby Games

You may also like

Biggest Headlines of Last Year

February 4, 2022

The Convergence of all Entertainment

February 2, 2022

How has the Pandemic Impacted the Game Industry...

February 1, 2022

Abby & Tony from Black Tabby Games

March 17, 2021

The Convergence of Games and Movies with Mauro...

February 23, 2021

The Story Behind GoDemics with Leo Gonzalez

February 15, 2021

Game Licensing for Streamers?!

January 16, 2021

Designing Fall Guys with Joe Walsh

January 5, 2021

IP Licensing for Small Teams featuring Mel Kirk

December 22, 2020

Developing Raji: An Ancient Epic & Crossing the...

December 16, 2020

Leave a Reply Cancel reply

Newsletter

Subscribe my Newsletter for ways to Unchain Yourself. Let's stay updated!

use code: GDU3030 for 30% off

Instagram

GduX.me

  • Redefining Success with Jodie Azhar

  • No Country for Old Devs with Des Gayle

  • Understanding Game Dev in China with Sam Wey

Editors’ Pick

  • Creative Life in Game Dev: It’s Not Personal with Emily Grace Buck

  • Research and Game Dev: Differences and Parallels with Joschka Pottgen

  • User Generated Content System Seller or Legal Nightmare with Zachary Rich

Games Recap

  • Blockchain Tech at Dice 2022

  • Journey and Sky developer thatgamecompany nets $160 million

  • WTF Happened with Cyberpunk 2077?!

Categories

  • Art Boost (13)
  • Featured (9)
  • Games ReCAP (9)
  • GduX.me (35)
    • Business (7)
    • Developer Sustainability (12)
    • Diversity (6)
    • Indie (10)
  • Unchain Yourself (68)
    • Getting in (2)
    • Getting Out (36)
    • Getting Thru (28)
  • Facebook
  • Twitter
  • Instagram
  • Youtube
  • Email
  • Spotify
  • Twitch
  • Reddit
  • Discord

@2019 - All Right Reserved. Designed and Developed by PenciDesign

Game Dev Unchained
  • Games ReCAP
  • Art Boost
  • Unchain Yourself
    • Getting in
    • Getting Thru
    • Getting Out
  • GduX.me
    • Business
    • Developer Sustainability
    • Diversity
    • Indie
  • About
  • Shop

Shopping Cart

Close

No products in the cart.

Close