Game Dev Unchained
  • Games ReCAP
  • Art Boost
  • Unchain Yourself
    • Getting in
    • Getting Thru
    • Getting Out
  • GduX.me
    • Business
    • Developer Sustainability
    • Diversity
    • Indie
  • About
Top Posts
Indie Game Business with Jay Powell
Abby & Tony from Black Tabby Games
Solo Developer on Bright Memory with Zeng Xiancheng...
Getting Creative after a World-Changing Event with Dave...
From Designer to Programmer with Scott Lagrasta
Game Dev Unchained
  • Games ReCAP
  • Art Boost
  • Unchain Yourself
    • Getting in
    • Getting Thru
    • Getting Out
  • GduX.me
    • Business
    • Developer Sustainability
    • Diversity
    • Indie
  • About
Getting Out

What’s Next for VR with Scott Rogers

by Brandon Pham March 2, 2021
March 2, 2021 0 comment
Share
0
FacebookTwitterLinkedinRedditEmail

“The virtual reality concept has been around for a long time and things come around again and again. Commercially it started in the 80s with early experiments in the 60s. By 1992-1993 it was gone, because mainly the technology wasn’t there yet. Anything that contributed to a good experience wasn’t affected yet.” – Scott Rogers

Scott Roger is a designer and educator of over 50 published games including the tabletop games Pantone the Game, Rayguns and Rocketships, and the upcoming Diamonds & Dinosaurs.  You can also catch him in the movie Gamemaster.

Virtual reality is in its pioneer stage and unfortunately, the pandemic, halted its progress and momentum with public exposure. Experiences will need to go into a two-three year recovery to get back to where it was before everything went terrible. Virtual reality arcades and location-based experiences were getting huge support from investors and consumers and were a growing sector based on the interest of players. This, in turn, helped with pushing the technology forward so it was less incumbent on the users, with less wires and better graphic fidelity.

VR was always an accessibility issue and not a persuasive problem. When people try a VR game, it becomes an instant grabber much like how the Nintendo Wii swept the nation. But it’s the setup and isolating factor of virtual reality that keeps it out of the hands of potential customers. That’s why the momentum before the pandemic was important and currently a shame that it’s on pause right now.

Topics discussed in this episode:
0:00​ About Scott Rogers
3:54​ Online Education and its effect
7:28​ Social Networking isn’t enough and why it helps VR
11:47​ Nintendo Virtual Boy
16:33​ What’s blocking VR from going mainstream
23:02​ Facebooks Occulus importance
30:49​ Escape Rooms and Location Based Experiences
35:13​ Tangible Sets vs Virtual Sets
41:13​ Pandemic ushered us into the Matrix already
43:08​ The hybrid office situation with VR
53:52​ Facebook or Apple with AR
1:00:51​ Shout out

SELECTED LINKS FROM THE EPISODE

  • Connect with Scott Rogers:
    • Linkedin | Twitter
    • Patreon

Learn Game Design from his books!

Share
0
FacebookTwitterLinkedinRedditEmail
previous post
The Convergence of Games and Movies with Mauro Frau
next post
Abby & Tony from Black Tabby Games

You may also like

Abby & Tony from Black Tabby Games

March 17, 2021

The Convergence of Games and Movies with Mauro...

February 23, 2021

The Story Behind GoDemics with Leo Gonzalez

February 15, 2021

Game Licensing for Streamers?!

January 16, 2021

Designing Fall Guys with Joe Walsh

January 5, 2021

IP Licensing for Small Teams featuring Mel Kirk

December 22, 2020

Developing Raji: An Ancient Epic & Crossing the...

December 16, 2020

Indie MMO Development with Jason Lee

December 15, 2020

Solo Developer on Bright Memory with Zeng Xiancheng...

December 13, 2020

The $0 Budget Marketing Guide with Victoria Tran

December 12, 2020

Leave a Reply Cancel reply

Stadia Shutting Down | Roundtable News Episode 258

https://youtu.be/COvMdrwj_tk

Subscribe to our Weekly Podcast!

Subscribe to our Weekly Podcast!

Newsletter

Subscribe my Newsletter for ways to Unchain Yourself. Let's stay updated!

Social Connect

Facebook Twitter Instagram Linkedin Youtube Email Spotify Steam Reddit Discord

Recent Posts

  • 9.5

    EwinRacing Gaming Chair Review

  • Abby & Tony from Black Tabby Games

  • What’s Next for VR with Scott Rogers

  • The Convergence of Games and Movies with Mauro Frau

  • VR Sculpting with Joel Durham

GduX.me

  • Challenges and Wins of Pausing the Game Industry with Collin Fogel

  • Exposing the Game Industry for Three Days Straight

  • Indie Sustainability with Jake Birkett

Editors’ Pick

  • Exposing the Game Industry for Three Days Straight

  • User Generated Content System Seller or Legal Nightmare with Zachary Rich

  • Creative Life in Game Dev: It’s Not Personal with Emily Grace Buck

Games Recap

  • WTF Happened with Cyberpunk 2077?!

  • The Game Awards 2020 & some unchained connections

  • Game Trailer representation responsibilities

Categories

  • Art Boost (11)
  • Featured (9)
  • Games ReCAP (7)
  • GduX.me (34)
    • Business (7)
    • Developer Sustainability (11)
    • Diversity (6)
    • Indie (10)
  • Unchain Yourself (57)
    • Getting in (2)
    • Getting Out (33)
    • Getting Thru (20)
  • Facebook
  • Twitter
  • Instagram
  • Linkedin
  • Youtube
  • Email
  • Spotify
  • Twitch
  • Steam
  • Reddit
  • Discord

@2020 - All Right Reserved. Designed and Developed by Blu Champs Inc