China is the world’s largest games market but also the most insular and complex. Sam Wey will share his insights into the unique characteristics of work culture, game development, and VR in China. He will clarify the dynamics at work between censorship, publishers, and indies. Lastly, Sam will provide an overview of the VR market and the role of the Chinese government in the future of this emerging medium. This crash-course will serve as a starting point for understanding a country and games market that has an outsize impact on the global games industry.