Blog

by Brandon Pham

Blizzard Under Fire

Blizzard have been pressured lately on behalf of many of its current/former employee sharing accounts of some forms of harassments in recent months. In addition, Activision/Blizzard as a whole are under investigation and a few lawsuits from the State of California for its malpractice. Probably, most concerning for the company is from its board as…

The Making of ‘MonStars’ Remastered with Damon Woods

Damon Woods is a talented Character Artist in the industry being in many leadership roles at countless studios. He is currently a Principal Character Artist at Respawn and spent this GduX.me session taking me behind the scenes on his latest personal art project, the remastering of the MonStars villians in Space Jam. With the new…

Investing in the Games Industry with Daniel

“What is happening is there are listed companies that are valued quite highly, and there are unlisted companies that have games published. The investors in listed companies are applying high value to the game’s revenue, even if it’s mediocre.” – Daniel Daniel is an active investor in the games industry focusing on tech. His last…

EwinRacing Gaming Chair Review

As a professional game developer I’ve been almost sitting as much as I stood in my whole adult life. There are obviously tremendous strain on the human body as we are not built for sitting for extended amounts of time. However, in recent decades I’ve been blessed by being introduced to professional chairs at my…

Abby & Tony from Black Tabby Games

Black Tabby Games is an indie studio founded by Abby Howard and Tony Howard-Arias. Their games tell the kinds of stories than only games can tell, and fall at the intersection of horror and humor Scarlet Hollow is a hand-drawn, choice-driven horror adventure game from award winning graphic novelist Abby Howard. It was recently funded…

What’s Next for VR with Scott Rogers

“The virtual reality concept has been around for a long time and things come around again and again. Commercially it started in the 80s with early experiments in the 60s. By 1992-1993 it was gone, because mainly the technology wasn’t there yet. Anything that contributed to a good experience wasn’t affected yet.” – Scott Rogers…

The Convergence of Games and Movies with Mauro Frau

“Around 2014 there was a big VR boom, you would also see little experiments with game engines, and from that you would see some great work and potential that was starting a buzz.” – Mauro Frau Mauro Frau is the co-founder and creative director at Treehouse Ninjas, an independent studio creating high-end environment art and…

VR Sculpting with Joel Durham

“Once VR devices are as approachable as turning on your Playstation, gamers and artists will be all over this stuff.” Joel Durham is a digital artist that have worked at highly coveted studios in both the game and visual effects industry. Gracing studios to the likes of Sledgehammer Games, Blur, MPC, and Digital Domain with…

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