
Blockchain Tech at Dice 2022
Blockchain tech was the talk of the town at this year’s DICE 2022 conference. DICE is one of the few large convention conferences, post-pandemic, that is welcoming attendees back at its physical location and actually had a pretty good turnout. This year there were a lot of buzzwords kind of going around the ground floor…

Journey and Sky developer thatgamecompany nets $160 million
Journey and Sky Children of Light developer thatgamecompany has secured 160 million dollars in investment to create new interactive play experience. Venture capital firms TVG and Sequoia led the funding round which also adds Pixar co-founder Ed Catmull joining the studio as a principal advisor for creative culture and strategic growth. thatgamecompany will use the…

Good Habits for Remote Working with Michael Shinde
Michael Shinde is currently a Senior Concept Artist at Riot Games, working on Valorant. I’ve been fortunate enough to work with him at Turtle Rock Studios, which recently releases Back 4 Blood. In this episode, we spoke at length about his experience working remotely before the pandemic, and what methods works for him when doing…

Blockchain and NFT in Games with Adrian Krion
Blockchain and NFT in games is a hot topic these past two years and is fast becoming the ‘it thing’ for the future of monetization of games. Like any monetization model that came before (downloadable content, loot boxes, etc.) there is both strong support and resistance to this new technology for games. Adrian Krion is…

Fast Iteration on Epic Scenes with Boy Sichterman
Boy Sichterman is a Concept Designer from Frankfurt, Germany. HIs expertise centers around fast 3D concept design and he utilizes all types of shortcuts to achieve ‘that look’ as quickly as possible. This is obviously a advantageous skill to have to realize a vision quickly to a finished state, which helps finding out what works…

Inspiring Developers
The origin of the podcast has always been to find inspiring developers in the game industry making amazing achievements. This can be measured through personal success, multi-disciplinary moves, or independently carving your own path. Therefore, this episode is dedicated to those individuals that I was able to speak with last year, that were just overall…

Personal Projects from Art Boost
Unfortunately, there is no secret or shortcuts to doing hair for games. It’s literally hand placing cards, upon cards and that hasn’t changed too much” – Lisa Loseva Art Boost is a new segment added to the podcast last year and it was to promote and learn from artists breaking down personal projects, techniques, &…

Acquisitions & VR Failures
This past month has seen an unprecedented amount of acquisitions. The big fish in the game industry are swallowing up the smaller fish and the only reason why is because things are on sale, but may also be in trouble. It’s no secret that Activision/Blizzard has been facing inner turmoil with harassment claims and allegations…

Biggest Headlines of Last Year
Last year was nothing short of amazement. Small voices were being magnified as Activision/Blizzard was at its heel defending from harassment allegations. After a few settlement and shuffling it appeared to have affected its sell off this year. Additionally, the Epic versus Apple showdown unfolded after a year long battle. Conclusively, Apple indirectly got pressured…

The Convergence of all Entertainment
“It feels great to not have to sit around waiting for hours to bake lightmaps. Now we can get instant feedback and the art director can iterate faster than ever before.” -Scott Knapp A game developer in the last 5 years can be best described as a unrestricted nomad. If you are an artist in…
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