Blog

by Brandon Pham

The Convergence of Games and Movies with Mauro Frau

“Around 2014 there was a big VR boom, you would also see little experiments with game engines, and from that you would see some great work and potential that was starting a buzz.” – Mauro Frau Mauro Frau is the co-founder and creative director at Treehouse Ninjas, an independent studio creating high-end environment art and…

VR Sculpting with Joel Durham

“Once VR devices are as approachable as turning on your Playstation, gamers and artists will be all over this stuff.” Joel Durham is a digital artist that have worked at highly coveted studios in both the game and visual effects industry. Gracing studios to the likes of Sledgehammer Games, Blur, MPC, and Digital Domain with…

Stadia Shutting Down?!

“At the end of the day, when money is being spent, you got to make some hard choices.” Just like the premonition set into play as soon as Stadia was announced, the first-party game development division at Google has been shut down! Did we see this coming? Yes, sort of, but what does mean for…

The Story Behind GoDemics with Leo Gonzalez

“There were dudes with AK, Tec-9’s, shooting it out with the cops. That’s how it was when I was growing up in Miami. There were places where you wouldn’t even go to.” – Leo Gonzalez” Leo Gonzalez is the co-founder of GoDemics, an external development studio that works with top studios around the world delivering…

Getting Creative after a World-Changing Event with Dave Mervik

“When it happens elsewhere, it barely makes the paper. Suddenly now ‘Oh, it’s here in real countries.’ It just really shows how spoiled we are.” -Dave Mervik Dave Mervik is currently a Senior Narrative Designer for Little Nightmares II at Tarsier Studios. We dived deep into the current climate and limitations of being a creative,…

How has the industry changed with Jay Wilson?

“A lot of the times will attribute with Blizzard as being in a ‘privileged’ position. But no, anyone can do it. And it isn’t as privileged as people may think. The truth is, when you keep a chunk of your team and keeping them like a live service, the more your game will be supported…

Can the industry go fully remote?

“With all the other pressures that are happening in the world, it really makes working at home evenĀ  harder for folks, it’s definitely a mental health strain. Right now, everybody is pretty much doing it on ‘hard mode.” – Ray Graham The game industry had the most anti-remote work attitude for decades before the pandemic.…

How Games Help People with Disabilities Featuring Hawken Miller

“Proportionately, representation isn’t where it should be, but you have shows with characters that have cerebral palsy and people in wheelchairs are now being represented. This gives a lot more press about the disease andĀ  certain groups, and I hope to see more of that in the future.” -Hawken Miller Hawken Miller is a journalist,…

Game Licensing for Streamers?!

Game developers are biting the dust again… It was months ago where Alex Hutchinson, a Senior Creative Director at Google Stadia, sent out a tweet in response to Twitch’s DMCA takedown of all music used in streamer’s video. The Twitch team, overnight, deleted countless amounts of content without warning after thousands of requests from music…

Inventing a New 3D Painterly Style with Miklos Bencz

“I want to find a new fascination to keep me going because I get bored very easily and if I start working on something that I am not truly inspired about, I tend to slack off and would have to re align myself again.” Miklos Bencz is a artist from Hungary that is completely self-taught.…

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